That includes all concept and design, all programming, all ingame graphics and animations, business, publishing and all those other many odd-jobs I had to do. The music in Solar 2 turned out fantastic! I can’t do audio though, which is why all of the music and sounds in Solar and Solar 2 were outsourced to JP Neufeld with Matt Wiesen of Symphony of Specters. Right when I was preparing marketing assets, I realized I needed something really awesome to show off the game, and I wasn’t a good enough artist to do it. The awesome splash screen image you see of Solar 2 was done by Kamikaye. Nick Gravelyn, for his “EasyStorage” XNA code that saved me lots of time.Shawn Hargreaves, for his blog, which is an invaluable XNA resource.Cygon, for the fantastic XNA WiX installer used for PC versions of Solar 2.All my friends who did Beta testing, thanks for the feedback!.Everyone who worked on MonoGame as this allowed the Mac and Linux versions to exist!.Solar 2 took me 10 months to develop for Windows and Xbox and an addition 3 months to develop for Mac and Linux. It was developed in C# with Microsoft XNA Game Studio using Visual Studio C# Express. The Mac and Linux versions used MonoGame and were developed with MonoDevelop. No 3rd party engines were used.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |